Portal 2: Community Edition is a mod for Portal 2 that improves its engine to empower modders to create content that was previously impossible. The engine is based off the CS:GO version of the Source Engine with the entirety of Portal 2 ported to it. Our goal is to provide a platform for the entire Portal community to create and share content on.
Portal 2 draws from the award-winning formula of innovative gameplay, story, and music that earned the original Portal over 70 industry accolades and created a cult following.
The single-player portion of Portal 2 introduces a cast of dynamic new characters, a host of fresh puzzle elements, and a much larger set of devious test chambers. Players will explore never-before-seen areas of the Aperture Science Labs and be reunited with GLaDOS, the occasionally murderous computer companion who guided them through the original game.
The game’s two-player cooperative mode features its own entirely separate campaign with a unique story, test chambers, and two new player characters. This new mode forces players to reconsider everything they thought they knew about portals. Success will require them to not just act cooperatively, but to think cooperatively.
- The Provider Portal application will be unavailable Sundays between 12:30 PM CST - 6:00 PM CST for regularly scheduled maintenance. COVID-19, Update: AIM Specialty Health® (AIM) is working closely with its health plan partners to support response efforts for COVID-19. We have updated and posted a new advanced imaging guideline that addresses the diagnosis of COVID-19.
- Portal Stories: Mel is a community made, free modification for Portal 2 based in the Portal universe. It tells the story of Mel, who meets a new personality core.
Portal 2 Cheats
Allow Developer Console
If you wanna use cheats: Esc > Options > Keyboard/Mouse > Allow Developer Console.
Press the ` key (upper-left corner of your keyboard) to open the Developer Console. Most of these codes will not work unless cheats are activated (sv_cheats 1).
Make sure the Developer Console is enabled in options, and assign a proper key to open the console. Open the developer console in-game and note the following commands:
Type sv_cheats 0 or 1 to turn off or on cheats respectively.
Useful Commands
- portal_draw_ghosting 0/1 – Toggles the outline visible on portals through walls.
- mat_fastspecular 0/1 – Setting to 0 will improve the quality of specular highlights.
- r_portal_use_dlights 0/1 – Creates a dynamic light where portals are placed; looks aesthetically pleasing.
- r_waterforcereflectentities 0/1 – Force water to reflect everything.
- gameinstructor_enable 0/1 – Toggles the popup hints found throughout the game.
- sv_player_funnel_into_portals 0/1 – Toggles whether the player is ‘funnelled’ into portals.
- sv_props_funnel_into_portals 0/1 – Toggles whether objects are ‘funnelled’ into portals.
- sv_enableholdrotation 0/1 – If enabled, objects can be freely rotated with the Portal Device when holding the secondary fire key.
- cl_fov – Set desired field of vision.
- viewmodel_offset_x – Offsets the viewmodel by this much on the x axis.
- viewmodel_offset_y – Offsets the viewmodel by this much on the y axis.
- viewmodel_offset_z – Offsets the viewmodel by this much on the z axis.
- cm_reset_vo_progress – Resets the dialog progress of Cave Johnson in the Perpetual Testing Initiative.
Miscellaneous Commands
- bind <key> “<command>” – Binds a key with a command.
- unbind <key> – unbinds a key
- kill / explode – Commit suicide.
- jpeg – Take a jpeg screenshot. Use
jpeg_quality #
to control the quality level of the resultant screenshots. - screenshot – Take a TGA screenshot.
- r_drawviewmodel 0/1 – turns viewmodels on and off
- find <command> – a search function that displays all commands with searched term
- net_graph <1-6>
- Depending on the input value, different amounts of information will be shown such as ping, fps, lerp, packet loss, etc.
- changelevel <mapname> – changes the map without restarting the server.
- cvarlist – View complete cvar list.
- differences – View
- exec – Execute config file.
- map <mapname> – changes the map and restarts the server.
- maps – Display list of maps. Use
maps *
for a full listing.
For recording
- record <demo name> – records a demo
- stop – stops the recording of a demo
- startmovie <moviename> – opens up the Source Recorder during demo playback and allows for high quality recording
- endmovie – stop recording to image or AVI
Note: Videos that exceed the file size of 2 GB become corrupted and unviewable, either use a lower resolution before recording or record to raw images and sound instead!
- host_framerate <number> – tells the source recorder to record at a constant framerate
- host_timescale <number> – use in conjunction with host_framerate to produce a smooth video output
Portal 2 Console Commands
List of Console Commands for Portal 2, something that’s need when creating a test chamber.
Allow Developer Console
If you wanna use cheats: Esc > Options > Keyboard/Mouse > Allow Developer Console.
Press the ` key (upper-left corner of your keyboard) to open the Developer Console. Most of these codes will not work unless cheats are activated (sv_cheats 1).
Note: When you turn on sv_cheats, all progress for the session is nulled, including story progression and achievements.
- Only the host can enable cheats in Co-op mode. The host is always Atlas, the blue robot.
- The “sv_gravity #” and “cl_showfps #” commands are examples of commands that always work, even if cheats are off.
- Removing certain objects or removing your partner WILL crash the game (ent_remove).
- The gel blobs will spawn in all maps, but they won’t actually function properly in maps that do not use mobility gels.
Spawns
- Companion Cube: ent_create_portal_companion_cube
- Weighted Storage Cube: ent_create_portal_weighted_cube
- Weighted Pivot Cube: ent_create_portal_reflector_cube
- Old Aperture Science Cube: ent_create_portal_weighted_antique
- Edgeless Safety Cube: ent_create_portal_weighted_sphere
- Turret: npc_create npc_portal_turret_floor
- Frankenturret: ent_create prop_monster_box
- Wheatley : ent_create npc_personality_core
- GLaDOS: prop_dynamic_create npcs/glados/glados_animation
- Water (clear): ent_create_paint_bomb_erase
- Repulsion Gel (blue): ent_create_paint_bomb_jump
- Propulsion Gel (orange): ent_create_paint_bomb_speed
- Conversion Gel (white): ent_create_paint_bomb_portal
- Rocket: fire_rocket_projectile
- Beta Energy Pellet: fire_energy_ball
- Door: give prop_testchamber_door
- Thermal Discouragement Beam: ent_create env_portal_laser
- Excursion Funnel Emitter (no funnel): ent_create prop_tractor_beam
- Mounted Security Camera: ent_create npc_security_camera
- Standing Button: ent_create prop_button
- Error: ent_create prop_dynamic
Environment
- Turn Cheats On: sv_cheats # (0=off, 1=on)
- Change Gravity: sv_gravity # (600=default)
- Burn Objects: ent_fire !picker ignite
- Remove Objects (may crash game): ent_remove
- Remove All Portals: ent_fire prop_portal fizzle
- Change Maps: changelevel “map name”
- Activate Excursion Funnel Emitter: ent_fire !picker enable
- Turrets Target Cameras: ent_fire !picker addoutput “spawnflags 512”
- Portals Work Anywhere: sv_portal_placement_never_fail # (0=off, 1=on)
- Change Colors (r=red, g=green, b=blue): ent_fire !picker color “r g b”
- Change Frankenturret Velocity: sv_monster_turret_velocity # (100=default)
- Change Game Speed: host_timescale # (1=default, 0.5=half speed, 2=double speed)
- Change Portal Size (w=width, h=height): portals_resizeall w h (default=”portals_resizeall 33 55″)
User Modifications
Portal 2 Walkthrough
- Turrets Don’t Shoot You: notarget
- Kill Yourself: kill
- Kill Partner: kill “partner’s name”
- Invincibility: god
- Fly: noclip
- Teleport Atlas: ent_teleport blue
- Teleport P-body: ent_teleport red
- Flashlight: impulse 100
- Remove Portal Gun (can still shoot): impulse 200
- Regain Portal Gun: give_portalgun
- Potato Portal Gun: upgrade_potatogun
- Move Portal Gun Left/Right: viewmodel_offset_x # (0=default)
- Move Portal Gun Forward/Back: viewmodel_offset_y # (0=default)
- Move Portal Gun Up/Down: viewmodel_offset_z # (0=default)
- First-Person View : firstperson
- Third-Person View: thirdperson
- Third-Person Shoulder View: thirdpersonshoulder
- Show FPS: cl_showfps # (0=off, 1=fps, 2=smooth fps, 3=server MS, 4=show fps and log to file)
Method for Binding Keys
You can bind keys on your keyboard as shortcuts for using cheats using this format:
bind “insertkey” “insertcommand”
Note: You can also bind keys in Left for Dead using the same commands, I remember binding keys to make the characters repeat their words over and over example Tank, Hunter, Smoker boomer etc. Value patched it latter on in Left 4 Dead one.
For example, if you wanted to create a hotkey for the “kill” command to the key M, you would have to type this into your Developer Console:
bind “m” “kill”
So now every time you press M, you will die! Remember not to bind keys such as WASD, FQTEC, Spacebar, SHIFT, TAB, since those are neccessary in regular gameplay. If you want to undo a bind:
unbind “insertkey”
Binding is useful, because you don’t have to repeatedly open the Developer Console in order to execute commands. Spawning large quantities of cubes is easy with binds!
Easy Method for Binding Keys
If you would like to have an easy method of binding all of your keys at once, open up your Program Files and look for: Steam > steamapps > common > portal 2 > portal2 > cfg.
There, you can add and save your own cfg file. Open up Notepad and type in a list of all your binds. Save it and name it “Binds.cfg” (make sure that it really is a cfg extension). Run Portal 2, open your Developer Console, and type:
exec “Binds”
Execute Multiple Commands
Use the semicolon ( ; ) to execute multiple commands at once. Useful for tricks, such as killing your partner without him being able to retaliate with cheats of his own:
sv_cheats 1; fire_rocket_projectile; sv_cheats 0
Portal 2 Gameplay
And spawning a huge line of paint:
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The first Portal game stirred up mass hysteria, so it should come as no surprise how Portal 2 had a wild fan following whoheld their breath to solve some mind-bending physics puzzles. In the original title, we played in a clinical and pristine science laboratory, but Portal 2 brings us to a different setting. Instead, the laboratory fell into disrepair because the story takes place hundreds of years into the future. Chell, the heroine, awakens in the old research facility to find it dilapidated and in disrepair. Suddenly, a robot personality sphere talks with Chell to assist her. They wake up GLaDOS, an old archnemisis, who is downright furious to see Chell. As a result, Chell must pass through a series of life-or-death tests.
Whether you play from the PC or the Mac, the game looks fantastic, and you have rich and in-depth environments. Portal 2's puzzles stimulate the mind, and you have a number of tools and traps. Nevertheless, Portal 2 expanded the story, and they increased the length. This makes it unlikely Portal 2 will give you the same iconic twists and turns, but the single player campaign ensures you have a fantastic run. Even after you finish, you can also play through two player cooperative tests where you will play as two animated robots.
Portal 2 showcases menacing humor, mind-bending puzzles and non-stop action. The first Portal threw in lots of twists and turns to keep the element of surprise. The first game was short but succinct in what it played, which is what made it so popular. Even in Portal 2, when you haven't wrinkled your face to express thinking, expect a lot of laughter. The clever writing complements the action onscreen almost perfectly, and the attention to detail throughout is nothing short of astounding.
As you progress through the levels of Portal 2, you will move beyond your tight fitting test chambers to a ginormous underground chasm. Portal's core appeal never existed in the visuals of the game. Instead, what's most impressive is the mileage you get from this technology. Portal 2 prioritizes the character development and the story. You spend a great deal of time conducting spatial reasoning or solving difficult puzzles. The game also expands upon the number of fun toys found in the first title. For example, you have a gun that lets you shoot two linked portals, and the objects can pass and the momentum will be maintained. The puzzles can start to get complicated, but no matter how complicated they may seem, almost always the solutions will have a more practical answer. In some cases, you can solve it instantly, and other cases will take longer.
Pros
- Complex and interesting puzzle designs
- The writing and story keeps you immersed
- Rich and varied environments
- Cooperative mode extends the story
Cons
- The game feels too short
- No opening for competitive gameplay
- The second act could use more direction between the stages